Is It Wrong to Try to Pick Up Girls in a Dungeon? II
Genre: Action, FantasyEpisodes: 12
Rated: Rated 13
Second season of Is It Wrong to Try to Pick Up Girls in a Dungeon?. After ranking up at an unprecedented rate, Bell has the world's attention. The “Familia Myth” will unfold once again.
©Fujino Omori-SB Creative Corp./Danmachi2 Project
EPISODES
#1 Party
After defeating the Goliath on the 18th floor, Bell Cranel of the Hestia Familia returns safely. During a respite from the dungeon exploration, Bell celebrates with the party. Amidst the celebration, Bell gets into a brawl after being taunted by some members of the Apollo Familia. Against their captain, level 3 adventurer Hyakinthos, Bell stands no chance at the fight. On the next day, Bell and Hestia receive a letter—an invitation to Apollo’s banquet.
#2 Apollo
Apollo challenges the Hestia Familia to a War Game with Bell as the prize, which Hestia vehemently declines. On the next day, Bell and Hestia’s home is raided by the Apollo Familia. Daphne and Cassandra who met the same fate, reveals to Bell that “once Apollo sets his eyes on a child, he will chase them to the ends of the world.” With their pursuers planted at every corner of the streets, Bell and Hestia will be forced into accepting the challenge…
However, Phoebus Apollo—Hyacinthus—stands in the way of their escape…
#3 Conversion
After surviving Apollo Familia’s raid thanks to the reinforcements from Takemikazuchi and Miach, Hestia declares the War Game against the Apollo Familia. While training with Ais, preparation for the War Game negotiations with Apollo are ongoing.
Meanwhile, Lili is forced to return to the Soma Familia after reuniting with the familia’s captain, Zanis. Despite her desperate pleas to withdraw from the Soma Familia, they all fall on deaf ears.
After the negotiations with Apollo, Hestia, along with Takemikazuchi and Miach, head over to rescue Lili—to fulfil her promise towards Bell and to rescue a precious friend.
#4 War Game
Lili, who overcame the trial by Soma; Welf who declared his desire to help his friends; and Mikoto—the three new members of the Hestia Familia.
With Hermes’ assistance, Ryu joins the party as a factionless helper. Despite the huge gap in terms of resources, a ray of hope shines upon the desperate situation that was cast upon Bell and his friends.
It is D-Day. Curiosity, anxiety, anticipation and trust—Amidst the bustling Orario, the War Game begins with a blast from Ryu’s magic sword and Mikoto’s magic…
#5 Home
Bell keeps the Hestia Familia safe after a splendid victory at the War Game. After a series of official procedures, Lili’s conversion is finally completed and the familia’s strength is now at five, including Hestia. To replace their home which is now a decrepit church, the Hestia Familia moves into the mansion which once belonged to the Apollo Familia. For a fresh start, everything is smooth-sailing.
Above all, Bell is now recognized as the adventurer to reach level 3 at the fastest speed. With the recent victory, Hestia Familia’s reputation is now skyrocketing.
Meanwhile, Hestia takes the opportunity to recruit more members…
#6 Ishtar Familia
Bell, Lili and Welf are tailing Mikoto, whom they find acting suspiciously in the dead of the night. After meeting up with Chigusa from the Takemikazuchi Familia, Mikoto heads for the Entertainment District—one of Orario’s most crowded areas at night.
Mikoto and Chigusa decided to enter the Entertainment District after hearing that an old friend of theirs is now working there…
However, Bell loses Welf and Lili in the crowd while tailing the two.
While wandering aimlessly along the Entertainment District, Bell catches the eye of the voluptuous and charming prostitute, Aisha, and is forcibly brought to the brothel…
#7 Renard
With Haruhime’s help, Bell somehow manages to escape the brothel and preserve his chastity from the Amazoness. However, knowing that Haruhime unwillingly became a prostitute and has already given up hopes of being rescued, Bell remains doubtful.
After learning that Haruhime is the person that Mikoto was searching for and that the Ishtar Familia is a cunning and aggressive faction consisting of First Class adventurers, Bell’s doubts turn into frustration.
Meanwhile, Ishtar, the one who bears a grudge against Freya, learns that Freya has a strong yearning for Bell…
#8 Slaystone
To earn enough for Haruhime’s redemption, Bell and his party decided to cut down more monsters in the dungeon. However, they are ambushed by the Ishtar Familia at the Pantry as Bell and Mikoto fall into their hands.
With their limbs restrained and under tight surveillance, Bell and Mikoto gain consciousness. Standing right before them is Phyrne, the Amazoness filled with lust and desire to make Bell her plaything. To be violated and have his life drained out by the horrendous first-class adventurer—a situation that’s worse than a nightmare.
Just then, Haruhime comes to their rescue…
#9 Berbera
Slaystone—an item that allows one to use a renard’s magic endlessly in exchange for the soul of the said renard.
Bell stays in shock after learning about the cruel fate of Haruhime, who wields the unique skill called “Level Boost”.
There were no words he could return towards Aisha who criticized him for his lack of resolve.
As Bell reflect on the actions he should take as the ideal hero he wants to become, a white light shines within his right hand.
Swearing to become “Haruhime’s hero”, Bell stands up and approaches the Ishtar Familia once again—to save one girl.
#10 Argonaut
Bell manages to shatter the Slaystone after Mikoto paved a way by sacrificing herself. Despite the grave situation, Haruhime refuses to seek salvation.
Pouring his heart out in a desperate attempt, Bell asks Haruhime for her true wish.
The “Level Boost” spell was incanted, granting divine protection upon Bell Cranel.
Right before Haruhime who finally pours out her true feelings, Bell takes on the first-class adventurer, Phryne.
Meanwhile, at another side of the red-light district stands Orario’s strongest adventurer and the Goddess of beauty…
#11 Rakia
Part of the red-light district was obliterated after goddess Ishtar was forcefully sent back to the heavens.
After Haruhime’s release comes her conversion into the Hestia Familia.
Meanwhile, news of the Ares Familia’s invasion at Orario is spreading, but it is business as usual for the powerful labyrinth city.
While Bell leads his peaceful life, a trivial misunderstanding causes Hestia to leave the home in a hurry…
#12 Love Song
Hestia was kidnapped by Ares during their raid in Orario. With Ais and Asfi’s help, Bell managed to reach Hestia.
However, due to an unfortunate turn of events, Bell, Hestia and Ais plunged into the waters at the bottom of a ravine.
The three were washed onto the shores of a mountain village—Edas Village.
Bell and Ais take refuge in the village that is protected by a powerful monster, while looking after Hestia who has fallen ill and watching out for Ares’ movements.
While waiting for Hestia’s recovery, the village’s festival for fertility is drawing near…
CHARACTERS
A young teenager with white hair and red eyes. Wears light armour and uses a small blade. He is very kind yet shy and cares deeply for the people around him especially his goddess, Hestia.
A petite goddess who is energetic and kind. She is a hard worker, and works jobs to support Bell and herself as he ventures into the dungeon.
CREW
Suzuhito Yasuda
Original Author
Fujino Omori
Animation Studio
J.C.Staff
Director
Hideki Tachibana
Series Composition
Hideki Shirane
Artists Voice
Yoshitsugu Matsuoka as Bell Cranel
Inori Minase as Hestia
Artists Opening
"HELLO to DREAM" by Yuka Iguchi
Artists Ending
"Sasayakana Shukusai" by sora tob sakana